For the dragon, this was really fun to draw. I really hate the legs though, because I suck at drawing feet and the sockets look absolutely horrible. When I have time, I will probably redo the legs and tone up on the textures to be a bit more cartooney. I definitively won't have time to rig it up and add animations. That would be nice, but I will probably just design a fire ball that will spawn at his mouth and just follow the projection. I will show more improved versions of this.
I really wanted to keep the dungeon simple yet engaging. I was inspired by the first Legend of Zelda (by ripping them off). The two adjacent rooms will hold a key for the boss and a bow and arrow that will allow killing the dragon a lot easier. This is definitive not done yet as I have to standardize the square rooms and keep them consistent. This will be good enough to at least bring in and test some physics out on.
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