Friday, December 12, 2014

Alpha



It is the end of the semester and Eye of the Swarm has now officially entered Alpha. Alpha means that the game is feature complete in which no new mechanics should be implemented. The swarm works in a fluid and nice way and we have a boss fight that feels great. During Alpha, we will implement at least two new bosses and polish them for the final product. Other than that, programming will insist of fixing bugs and fine-tuning mechanics to get the right feel for the game. This past sprint we were rushing to get our game to Alpha and ready for EAE Open Day (presenting the alpha build to our peers).


My main priority was to fix the bugs of swarm and several UI mechanics. I added a Credit Screen, Splash Screen that showed the team's and EAE's logo, and a win screen that teased the next boss. 



When we presented the Alpha build to class, the game was well received by the students and professors alike. Despite all the criticisms we've gotten in the past months and changing the direction of the game almost every sprint, we have a game that is fun to play and that we are proud to present. I, and the team, am really excited to show this game off at EAE Open House and see what feedback we get. 



No comments:

Post a Comment